Ask in game language
Request a mechanic, balance change, layout adjustment, or visual direction without translating it into engine code.
Add a moving platform above the player and keep the jump reachable.
A browser game studio where AI proposals and precise manual editing share one validated Phaser scene.
The model proposes a small operation set. You inspect it, apply it, run the scene, and keep a snapshot.
Request a mechanic, balance change, layout adjustment, or visual direction without translating it into engine code.
Every proposal is constrained to named, typed actions.
Play instantly, inspect output, then undo any snapshot.
The canvas, inspector, runtime, export, and agent all read the same versioned document.
{
"schemaVersion": "1.0.0",
"activeSceneId": "scene-main",
"scenes": [{
"id": "scene-main",
"entities": [{
"id": "player",
"type": "rectangle",
"physics": { "enabled": true },
"behaviors": [{
"type": "playerController",
"speed": 280
}]
}]
}]
}Drag objects, tune transforms, add behaviors, inspect JSON, configure your model, and test the game without leaving the workspace.
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