AI-native Phaser studio

Build the game.
Shape every detail.

A browser game studio where AI proposals and precise manual editing share one validated Phaser scene.

Orbit RunnerLIVE STUDIO
Phaser 4 runtime
Validated Schema
Direct manipulation
Local-first projects

AI changes you can trust.

The model proposes a small operation set. You inspect it, apply it, run the scene, and keep a snapshot.

Ask in game language

Request a mechanic, balance change, layout adjustment, or visual direction without translating it into engine code.

Add a moving platform above the player and keep the jump reachable.

Review operations

Every proposal is constrained to named, typed actions.

Run and recover

Play instantly, inspect output, then undo any snapshot.

ONE PROJECT MODEL

Manual edits and AI edits never drift apart.

The canvas, inspector, runtime, export, and agent all read the same versioned document.

  • Stable scene and entity IDs
  • Typed physics and behavior components
  • Atomic operations with validation
  • Portable project JSON
{
  "schemaVersion": "1.0.0",
  "activeSceneId": "scene-main",
  "scenes": [{
    "id": "scene-main",
    "entities": [{
      "id": "player",
      "type": "rectangle",
      "physics": { "enabled": true },
      "behaviors": [{
        "type": "playerController",
        "speed": 280
      }]
    }]
  }]
}
Canvas
Inspector
Vibe agent
Runtime

A real editor, not a prompt box with a preview.

Drag objects, tune transforms, add behaviors, inspect JSON, configure your model, and test the game without leaving the workspace.

Explore the editor

Your next game starts as a sentence.

Open Studio